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Free ideas for you, make them real:
- a maze game that uses wave function collapse to procedurally generate the maze, but anything that you can’t see (ie. outside the screen or outside a field of view) gets regenerated
- a raytracer that logs everything about the image
- for each pixel it logs data about each bounce and their ray position and direction, what object they hit, their new color
- then make an inspector thing so you can see what happened for each pixel
- if you make this, i want to see how big the log file is
- also by log i mean a json file or some outher format
- an audio generator where you write a function (in python, c, glsl, etc.) that gets run for each sample and returns the sample position (im already doing this in Godot, but its very much a WIP, its here)
- example:
float audio(float t) { return sin(t*440.0); }
would make a 440 Hz sine wave - other features:
- custom variable sliders
- helper functions
- converts a string to a tone, ex.
note(A#5)
returns932.2
(Hz) - wave functions like sine (with a corrected period by multiplying by tau), square (maybe with optional duty cycle), triangle, and sawtooth
- math stuff like max, random (with seed), lerp, remap
- converts a string to a tone, ex.
- oscilloscope viewer
- another function that gets run once a frame or one that gets triggered by a button (so you can make randomly generated chords)
- maybe something that inputs a sound and outputs another to you can make custom sound effects
- example:
also if these already exist or you have made one, please let me know (i wont take them off this page or anything, i just want to see them)